Inventory and Weight
Item marks
Marks help you tell identical items and boxes apart. All 48 icons are free; you choose their meaning, such as “keep,” “for a quest,” or “spare.” A mark does not change an item’s properties.
A mark belongs to a specific item or stack. Other copies of the same item do not receive it automatically. For example, while a marked stack is in your personal footlocker, an identical stack at a trader or in another container remains unmarked even after you pick it up into your inventory. Merging stacks follows the rule below.
- Right-click one of your items, choose the mark action in the action ring, and click an icon. It appears on the item’s picture in the inventory, preview, storage, loot, and barter windows; it does not appear on the item itself on the map.
- To clear a mark, open the picker again and click “Remove.” Closing the window or clicking outside it keeps the previous mark.
- Splitting a stack keeps the mark on both parts. Merging keeps the receiving stack’s mark; if it has none, it inherits the added stack’s mark.
- Shared account storage and your companion keep the mark. On the ground or in a map container, it stays until the item reaches a different owner. Returning that same item to your inventory keeps its mark.
- Giving an item to a character on another account or an ordinary NPC removes its mark. Giving them a box also clears the marks on its contents.
Equipment icon updates
On the global map, moving an item between your inventory, hands, and belt updates its icon immediately; you no longer need to move another item or reopen the inventory.
A survivor’s backpack in Last Frontier isn’t a bottomless bag. The game constantly adds up the weight of everything you carry and compares it against your personal limit. Step over it, and the world will remind you of that before you even grab the extra loot.
How weight is calculated
Weight is tracked continuously: each item’s mass is multiplied by its quantity and summed into a total inventory weight. That total is compared against your carry limit. The moment the limit is exceeded, your character gains the "Overloaded" status — this is not a cosmetic icon but a real state flag that changes what you can do on the road.
Disassembly boxes, including stacks, weigh as much as their maximum material yield. Opening a box leaves your load unchanged or reduces it: the amount of materials depends on the abilities of the character opening it.
What the carry limit depends on
The main attribute here is Strength. The base limit is built from the character’s strength (each point of strength noticeably raises the ceiling), then bonuses from equipment and modifiers are added on top, and active effects work above that. That’s why two heroes with identical backpacks can behave differently: a strongman will haul a heavy find, while a lightweight scout will hit the ceiling sooner.
- Strength — the foundation of the limit; if you’re going after heavy loot, train strength.
- Equipment and modifier bonuses — raise the ceiling above the base.
- Travel abilities — certain abilities from the travel branch can raise the carry limit enough that the overload warning is cleared from the global map.
What happens when you’re overloaded
Ordinary pickup is limited by weight. If an item does not fit, you receive a refusal and it stays in place; a stack may be picked up partially. Existing overload is possible, however: for example, after your carry limit falls or after recovering belongings from death, which is not blocked by weight. Overload limits taking additional weight until you lighten your load.
Coins have zero weight in the game. You can pick them up from the ground or take them from a container or a searched body even while overloaded. This applies to part of a stack and to “Take all” when the entire selection weighs nothing. If coins share the source with heavy items, take the coins separately: the bulk button checks the weight of the whole selection.
That said, pickup can be partial. If a stack is lying on the ground and there’s only room for part of it, the game takes exactly as much as fits into the remainder (the remaining limit is divided by the weight of a single unit). When not even one unit fits, the pickup is rejected entirely.
- You grab an item that outweighs the remainder — refused, the item stays on the ground.
- A stack doesn’t fit entirely — you’ll take only part of it, up to the edge of the limit.
- Already overloaded — most pickup actions will be rejected until you lighten your load.
Overload on the global map
When weight exceeds the limit, an overload icon appears by your group marker. Unload items or raise your carry limit with an appropriate ability to clear the warning. This does not impose a separate global-map speed penalty.
The slow-travel icon indicates a different problem: low speed. A walking group uses its members’ average speed; a group with a working vehicle uses the vehicle speed. See World Map.
Carried containers
A box and other carried containers can be taken along and filled with gear. The cardboard box is stocked by tech and general traders, and drops from desks and lockers on random-encounter maps and from human raiders. It weighs 300 grams itself and holds twelve slots.
A box hides no weight. Everything inside counts towards your total exactly as if you carried it in your hands: a container tidies your inventory but does not lighten the load. A trader will not take a box with anything inside — he pays for the box itself, and the contents would ride along with it. Player-to-player barter is not limited this way.
Equipment, slots, and storage
Broken weapons and armor return from equipment slots to inventory and cannot be equipped until repaired. Leave excess supplies in shared account storage through an accessible locker; having storage does not grant remote access. See Personal Rooms and Storage for opening it and preparing supplies for another hero.
Regular crafting beside an accessible personal storage chest uses stackable ingredients from the footlocker without moving them first. Tools and materials inside nested boxes keep their existing rules. See Crafting Basics for details.