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Frequently Asked Questions (FAQ)

These answers cover entering the test, preparing the client, your account, and initial game actions. Detailed system rules are covered in the linked articles.

So what is this game, exactly?

Last Frontier is a post-apocalyptic MMORPG built on the FOnline engine, played from a top-down (isometric 2D) view. It’s set in a world that survived nuclear catastrophe: as the nations collapsed, so did the old monetary system — Soviet rubles, dollars, and pounds were good only "for getting a small campfire going," and over time trade in the region was rebuilt around crudely minted gold coins.

This is a multiplayer survival world where what matters isn’t just the numbers on your character sheet, but their current condition, gear, and the player’s decisions. The world’s main pressure is the cold: hypothermia and frostbite are dangerous even without any direct combat.

What stage is the project at right now?

The game is being developed through testing: features appear, balance changes, and player reports help find problems. After an update, reread the affected system’s rules before setting out; bugs can be reported directly from the client.

What can I play on?

Choose a launch option in the test dashboard and use the client and requirements offered for your system. Browser play is available for environments where the dashboard offers that button. An absent button should not be replaced with a link to another environment.

After an update the game will not update or connect. What should I do?

An older client without support for an encrypted server connection cannot update itself. Download the client again in full from the Play section of the site. Either the installer or the Portable archive will do: unpack the archive into any folder and run LastFrontier.exe. You only need to do this once: after that the client updates itself again.

How do I report a bug or suggest an idea?

Right from the game: right after the version number in the top-left corner there are two icons, a bug and a light bulb. The bug opens a bug report, the light bulb an idea. A screenshot of the current screen is attached automatically (you can untick it), and once the report is sent the game names its card. Your cards are visible on the site in the Play section.

How old do I need to be?

The project is intended for an adult audience: applications are considered from candidates over 18 years old.

How do I get into the test?

Register or sign in on the website, then open the testing page and apply using the button that appears. Buying a support kit is not a required step for submitting an application.

Once you have access, use the test dashboard for available launch options and your login token. See the reporting instructions above for bugs and ideas.

What are Credits and support?

Credits are the account premium currency; Coins are ordinary physical money. Supporting development and entering the test are separate questions. See Coins, Credits, and Support; check a product’s contents and price before confirming a purchase.

How do accounts and characters work?

An account ties several approaches to the game into a single story:

  • Active hero — the one you’re controlling right now and who goes out into the world.
  • Roster — the list of saved characters on the account. One is suited for cautious forays, another for combat, a third for crafting or trade.
  • Shared storage — an account-wide stash that syncs with the active hero; it’s a convenient way to move materials and consumables between characters and prepare for your next foray.

An important point: switching characters isn’t free healing and it doesn’t erase consequences. Each hero loads with their own state — level, experience, skills, injuries, and inventory. Switching is tied to a personal safe space: you can’t instantly change roles in a dangerous spot — first you have to get out of the situation and return to your prep area.

How are experience and levels earned?

Experience comes from various kinds of participation, not just combat: from individual dialog choices, completed tasks, gathering resources, and other actions where the game clearly marks the result. When you have enough experience for a new level, your hero levels up automatically, and the related achievements may be credited right away or on your next login.

Are there wipes?

Yes. During the testing stage, wipes (progress resets) do happen — this is directly confirmed by the project’s materials. We don’t promise an exact schedule or future policy: treat your current progress as temporary and take it in stride.

And what about hunger, transport, and player-to-player trade?

There is no active hunger; cold remains a threat, while food provides useful effects — see Food and Cooking. Vehicles use keys and consume fuel while moving. Player trade requires proximity and confirmation from both sides. Returning points depends on which allocations are already locked; see Respec and Builds for rules and reset items.